#include <allegro.h>

typedef struct
{
int x,y;
BITMAP *image;
} cle;

typedef struct
{
int x,y;
BITMAP *image_r;
BITMAP *image_l;
} fish;




void clignote (cle *c, BITMAP *Background, perso *p);
void move_fish_right(Fish *f,int *compteur,BITMAP * Background);
void move_fish_left(fish *f, int *compteur, BITMAP *Background);
void move_fish(fish *f,int *compteur,BITMAP * Background);

